fascinating and horrible ideas for fantasy TTRPGs

“The Four Eyes of Macwindle Foe”

This original copy of the history of renowned archmage Macwindle Foe has a great deal of information within it on the area’s monsters, magic areas, and natural resources. To the right collector, it could be worth 2500 gp. (Your party members probably won’t know that and might settle for 200 gp.)

An iron tea set

This tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane. To the right collector this is worth 500 gp.

A ceramic lance

This extremely impractical item is white and ornately decorated with flowers. Value 1100 gp

An ornate saddle

With fine leather work, intricate stitching, silver stirrup covers, and a row of rubies inset, this saddle clearly once belonged to someone wealthy. Worth 1500 gp

A child’s toy chest

Containing a collection of exquisitely-carved wooden dolls representing the family of a long passed monarch. Value: 4,500 gold pieces to the right collector.

A plain wooden chest

Filled with leather sacks, each containing gems. A sack contains one of the following: 2d100 malachite (worth 10gp each) 4d100 lapis lazuli (worth 10 gp each) 4d20 onyx (worth 50 gp each) 3d20 moonstone (worth 50 gp each) 2d8 amethyst (worth 100 gp each) 2d12 topaz (worth 100 gp each) 4d4 emeralds (worth 1000 gp […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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