fascinating and horrible ideas for fantasy TTRPGs

Frost Giant

Huge giant, neutral evil

Armor Class 15 (patchwork armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.

STRDEXCONINTWISCHA
23 (+6)9 (−1)21 (+5)9 (−1)10 (+0)12 (+1)

Saving Throws Con +8, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Damage Immunities cold
Senses passive Perception 13
Languages Giant
Challenge 8 (3,900 XP)

Actions

Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.


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Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

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We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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