fascinating and horrible ideas for fantasy TTRPGs

Ogre Zombie

Large undead, neutral evil

Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.

STRDEXCONINTWISCHA
19 (+4)6 (−2)18 (+4)3 (−4)6 (−2)5 (−3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can’t speak
Challenge 2 (450 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


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Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

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We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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