fascinating and horrible ideas for fantasy TTRPGs

Pale tincture

Type: Ingested. Cost: 250 gp

A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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