Grab a map →
Grab a map →
Tonight's moon: Third quarter
There is a worn sigil on each hilt: a Lion’s man surrounding a human skull.
It is a DC 15 Investigation check to discover the trigger or hidden chute.
Once triggered, a DC 12 Dexterity check to dodge the stone. 1d12 bludgeoning damage on a failed save. No damage on a success.
They seem to be lost. As if they fought in a war a century ago and have never made it home.
Use the Veteran stats.
Value: 2d6 silver
Value: 2d10 gold pieces
With fine leather work, intricate stitching, silver stirrup covers, and a row of rubies inset, this saddle clearly once belonged to someone wealthy.
Worth 1500 gp
This lantern is found deep in caves and dungeons where failed adventurers have caused a curse to befall it. When lit, it casts bright light in a 40-foot radius and dim light for an additional 40 feet. But while lit, it also causes all creatures within a 40-foot radius to feel extremely bummed out. Those […]Get the details →
2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (gold dust worth at least 25 gp, which the spell consumes)Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can […]Get the details →
We'd love your feedback! email firstname.lastname@example.org. thanks!
Support us on Patreon Contribute a suggestion
We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.