Tonight's moon: First quarter

Welcome to...

Melthir’s Gasp

  • Tiny insects swarm around your face occasionally getting into your mouth, if you have one
  • A large pile of trash is collected in the corner
Items around
  • The Reign of Frogs

    A book about the short-lived Bullywug Empire

  • A locket with a picture of a goblin in a wedding dress inside
  • A necklace chain with no pendant

    The clasp is broken or missing.

  • Scrawled on the walls in druidic are several rituals to lengthen the duration of a wild shape
  • A large round stone drops from a hidden chute and rolls towards the nearest creature

    It is a DC 15 Investigation check to discover the trigger or hidden chute.

    Once triggered, a DC 12 Dexterity check to dodge the stone. 1d12 bludgeoning damage on a failed save. No damage on a success.

Random encounter
  • One of the Level 5-10 monsters below breaks through some landscape feature into the path of the party

    It is fighting 5 of one of the Level 1-4 monsters listed below.

Possible Monster Motives
  • Guarding treasure
  • Controlled by a bigger bad
  • Guarding a secret
  • Mundane Loot
    An electrum ring depicting a crocodile head with horns and plumes

    Value: 2d8 electrum

  • Modest Loot
    A bag of gold pieces

    1d100 pieces of gold

  • Great treasure
    A statue of Father Montague

    A famous cleric in the area.

    Worth 800 gold pieces to a collector

    Or 400 gold pieces melted down.

A Magic Item
Horn of Blasting

Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 […]

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Spell Scroll
Ray of Frost

Evocation cantrip Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell’s damage increases by […]

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