Tonight's moon: Third quarter

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The Least Fingers

  • The most beautiful song you’ve ever heard floats up to your ears from deep within…
  • Cold but wet and humid
Items around
  • A pendant with an engraving of a praying woman
  • A heavy key with a carving of a human man’s face as the bow
  • A rusty sword and dagger set

    There is a worn sigil on each hilt: a Lion’s man surrounding a human skull.

  • Scrawled on the walls in druidic are several rituals to lengthen the duration of a wild shape
  • A large round stone drops from a hidden chute and rolls towards the nearest creature

    It is a DC 15 Investigation check to discover the trigger or hidden chute.

    Once triggered, a DC 12 Dexterity check to dodge the stone. 1d12 bludgeoning damage on a failed save. No damage on a success.

Random encounter
  • Three old soldiers emerge into view

    They seem to be lost. As if they fought in a war a century ago and have never made it home.

    Use the Veteran stats.

Possible Monster Motives
  • Possessed by an evil
  • Controlled by a bigger bad
  • Under a curse
  • Mundane Loot
    A cloak clasp depicting a red pentagram

    Value: 2d6 silver

  • Modest Loot
    A gold necklace with an amulet of horns around a lunar disk

    Value: 2d10 gold pieces

  • Great treasure
    An ornate saddle

    With fine leather work, intricate stitching, silver stirrup covers, and a row of rubies inset, this saddle clearly once belonged to someone wealthy.

    Worth 1500 gp

A Magic Item
Lantern of Chagrin

This lantern is found deep in caves and dungeons where failed adventurers have caused a curse to befall it. When lit, it casts bright light in a 40-foot radius and dim light for an additional 40 feet. But while lit, it also causes all creatures within a 40-foot radius to feel extremely bummed out. Those […]

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Spell Scroll
Arcane Lock

2nd-level abjuration Casting Time: 1 actionRange: TouchComponents: V, S, M (gold dust worth at least 25 gp, which the spell consumes)Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can […]

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