cave

The weather today: Sunny

Tonight's moon: Waning crescent

Description
Landscape and flora
Random encounter

Creatures and Threats

Possible Monster Motives
  • Possessed by an evil
  • Guarding a secret
  • Protecting their young
  • Protecting their home
  • Under a curse

Loot Suggestions

Mundane
1d8 copper pieces
Modest
2d100 copper pieces
Great
A giant huntsman’s bow

Designed to bring down trolls and hill giants during the Bone Wars.

Crafted by Milliarde Gustave, the legendary weaponsmith.

Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.

Damage 2d12. Range 200/800. Heavy. Two-handed.

Value: 400 gold pieces

Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.

Magic Item
Staff of Frost

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Spell Scroll
Telekinesis

5th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing […]

In case you want to terrify your players...

Motive
  • Protecting their home

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