Tonight's moon: Full moon

  • Grains of sand borne on the breeze sting like insects when they hit your exposed skin
  • Palm trees in the distance never seem to grow closer
Random encounter
  • A druid tends to a wounded monster

    Use one of the monsters below. Use the druid stats.

    If the characters help, the druid gives them a vial of antitoxin or a healing potion.

    If they do not help or appear antagonistic, the creature attacks and the druid will not help them.

Possible Monster Motives
  • Guarding a secret
  • Under a curse
  • Guarding treasure
  • Mundane Loot
    An elk-sized carving of an elk

    This wooden, carved statue of an elk is the same size as an actual elk and weighs about 700 pounds.

  • Modest Loot
    A dagger of onyx

    With a cross-guard of iron and gold threads in the pommel. Worth 600gp

  • Great treasure
    “The Four Eyes of Macwindle Foe”

    This original copy of the history of renowned archmage Macwindle Foe has a great deal of information within it on the area’s monsters, magic areas, and natural resources.

    To the right collector, it could be worth 2500 gp. (Your party members probably won’t know that and might settle for 200 gp.)

A Magic Item
Robe of the Archmagi

Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for […]

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Spell Scroll

1st-level evocation Casting Time: 1 actionRange: Self (15-foot cube)Components: V, SDuration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the […]

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In case you want to terrify your players...

Ancient Brass Dragon

  • Gargantuan dragon, chaotic good Armor Class 20 (natural armor)Hit Points 297 (17d20 + 119)Speed 40 ft., burrow 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 27 (+8) 10 (+0) 25 (+7) 16 (+3) 15 (+2) 19 (+4) Saving Throws Dex +6, Con +13, Wis +8, Cha +10Skills History +9, Perception +14, Persuasion +10, Stealth +6Damage Immunities fireSenses blindsight 60 […]

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