The weather today: A dry sandstorm

Tonight's moon: New moon

  • You hear movement in the undergrowth
Landscape and flora
  • The shapes of the hills are identifiable only by the silhouettes of the trees that cover them
Random encounter

Creatures and Threats

Possible Monster Motives
  • Protecting their young
  • Enthralled by a magic item
  • Possessed by an evil
  • Protecting territory
  • Under a curse

Loot Suggestions

1d8 gold pieces
A large vase filled filled with coins

5d100 copper coins

1d100 silver pieces

A statue of Father Montague

A famous cleric in the area.

Worth 800 gold pieces to a collector

Or 400 gold pieces melted down.

Magic Item

Longbow, rare (requires attunement)

Sharp thorns run across the full length of this bone carved longbow.


You gain a +1 bonus to attack and damage rolls made with this magic weapon.

As an action, you may imbue an arrow shot by this bow with hit points. Roll up to 4d6 to lose that many hit points, and then make an attack roll on a creature. If the attack hits, that creature regains that many hit points. Once you use this ability twice, it can’t be used again until the next dawn.

Spell Scroll
Wall of Ice

6th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of quartz)Duration: Concentration, up to 10 minutes You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface […]

In case you want to terrify your players...

Adult Red Dragon

  • Huge dragon, chaotic evil

    Armor Class 19 (natural armor)
    Hit Points 256 (19d12 + 133)
    Speed 40 ft., climb 40 ft., fly 80 ft.

    27 (+8)10 (+0)25 (+7)16 (+3)13 (+1)21 (+5)

    Saving Throws Dex +6, Con +13, Wis +7, Cha +11
    Skills Perception +13, Stealth +6
    Damage Immunities fire
    Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
    Languages Common, Draconic
    Challenge 17 (18,000 XP)

    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


    Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
    Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
    Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
    Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
    Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
    Fire Breath (Recharge 5–6). The dragon exhales fire in a 60‐foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

    Legendary Actions

    The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
    Detect. The dragon makes a Wisdom (Perception) check.
    Tail Attack. The dragon makes a tail attack.
    Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

    created by Wizards of the Coast

  • Possessed by an evil

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