The weather today: A dry sandstorm
Tonight's moon: New moon
- You hear movement in the undergrowth
Landscape and flora
- The shapes of the hills are identifiable only by the silhouettes of the trees that cover them
Creatures and Threats
Common Fauna in the Area
Monsters and others
Possible Monster Motives
- Protecting their young
- Enthralled by a magic item
- Possessed by an evil
- Protecting territory
- Under a curse
1d8 gold pieces
A large vase filled filled with coins
5d100 copper coins
1d100 silver pieces
A statue of Father Montague
A famous cleric in the area.
Worth 800 gold pieces to a collector
Or 400 gold pieces melted down.
Longbow, rare (requires attunement)
Sharp thorns run across the full length of this bone carved longbow.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
As an action, you may imbue an arrow shot by this bow with hit points. Roll up to 4d6 to lose that many hit points, and then make an attack roll on a creature. If the attack hits, that creature regains that many hit points. Once you use this ability twice, it can’t be used again until the next dawn.
6th-level evocation Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a small piece of quartz)Duration: Concentration, up to 10 minutes You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface […]
In case you want to terrify your players...
Adult Red Dragon
Huge dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA 27 (+8) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5)
Saving Throws Dex +6, Con +13, Wis +7, Cha +11
Skills Perception +13, Stealth +6
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 60‐foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
created by Wizards of the Coast
- Possessed by an evil
We'd love your feedback! email firstname.lastname@example.org. thanks!
Support us on Patreon Contribute a suggestion
We use content from Wizards of the Coast as specified in the Open Game License and System Reference Document. Entries marked as created by Wizards of the Coast use material from the SRD.