hill

The weather today: Heavy rain

Tonight's moon: Waning crescent

Description
  • You hear movement in the undergrowth
Landscape and flora
  • The shapes of the hills are identifiable only by the silhouettes of the trees that cover them
Random encounter
  • A pack, flock, or swarm of fauna listed here crosses the party’s path

Creatures and Threats

Possible Monster Motives
  • Protecting territory
  • Possessed by an evil
  • Under a curse
  • Enthralled by a magic item
  • Guarding a secret

Loot Suggestions

Mundane
A copper bracelet in the shape of rough ocean waves

Value: 3d6 copper

Modest
Two silver candle sticks wrapped in butcher paper

Worth 120 gp

Great
More gold than you can carry

2d20 bags of 4d100 pieces of gold apiece.

Magic Item
Weapon +2

Weapon (any), rare (+2)

You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.

Spell Scroll
Antipathy/Sympathy

8th-level enchantment Casting Time: 1 hourRange: 60 feetComponents: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger […]

In case you want to terrify your players...

Ancient Red Dragon

  • Gargantuan dragon, chaotic evil

    Armor Class 22 (natural armor)
    Hit Points 546 (28d20 + 252)
    Speed 40 ft., climb 40 ft., fly 80 ft.

    STRDEXCONINTWISCHA
    30 (+10)10 (+0)29 (+9)18 (+4)15 (+2)23 (+6)

    Saving Throws Dex +7, Con +16, Wis +9, Cha +13
    Skills Perception +16, Stealth +7
    Damage Immunities fire
    Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
    Languages Common, Draconic
    Challenge 24 (62,000 XP)

    *Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

    Actions

    Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
    Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
    Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
    Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
    Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
    Fire Breath (Recharge 5–6). The dragon exhales fire in a 90‐foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

    Legendary Actions

    The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
    Detect. The dragon makes a Wisdom (Perception) check.
    Tail Attack. The dragon makes a tail attack.
    Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

    created by Wizards of the Coast

Motive
  • Protecting territory

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