jungle

The weather today: Windy

Tonight's moon: Waning crescent

Description
Landscape and flora
Random encounter
  • A druid tends to a wounded monster

    Use one of the monsters below. Use the druid stats.

    If the characters help, the druid gives them a vial of antitoxin or a healing potion.

    If they do not help or appear antagonistic, the creature attacks and the druid will not help them.

Creatures and Threats

Possible Monster Motives
  • Under a curse
  • Enthralled by a magic item
  • Protecting their young
  • Controlled by a bigger bad
  • Possessed by an evil

Loot Suggestions

Mundane
1d6 electrum pieces
Modest
1d20 silver pieces
Great
An ornate saddle

With fine leather work, intricate stitching, silver stirrup covers, and a row of rubies inset, this saddle clearly once belonged to someone wealthy.

Worth 1500 gp

Magic Item
Dagger of Venom

Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.

Spell Scroll
Prismatic Wall

9th-level abjuration Casting Time: 1 actionRange: 60 feetComponents: V, SDuration: 10 minutes A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on […]

In case you want to terrify your players...

Motive
  • Controlled by a bigger bad

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