Tonight's moon: Waxing crescent

Description
  • You hear whispers everywhere
Feature
  • Great roots of enormous trees puncture the ceiling above you
Random encounter
  • One of the Level 5-10 monsters below breaks through some landscape feature into the path of the party

    It is fighting 5 of one of the Level 1-4 monsters listed below.

Possible Monster Motives
  • Protecting their home
  • Guarding treasure
  • Protecting their young
Loot
  • Mundane Loot
    A copper ring with a sigil of an ankh and star

    Value: 4d8 copper

  • Modest Loot
    2d100 copper pieces
  • Great treasure
    An iron tea set

    This tea set looks common but with a DC 15 History check, a party member might recognize it as an artifact from the dwarven military leader Shaz Grimmacebane.

    To the right collector this is worth 500 gp.

A Magic Item
Horseshoes of Speed

Wondrous item, rare These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature’s walking speed by 30 feet.

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Spell Scroll
Blindness/Deafness

2nd-level necromancy Casting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can […]

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In case you want to terrify your players...

Pit Fiend

  • Large fiend (devil), lawful evil Armor Class 19 (natural armor)Hit Points 300 (24d10 + 168)Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA 26 (+8) 14 (+2) 24 (+7) 22 (+6) 18 (+4) 24 (+7) Saving Throws Dex +8, Con +13, Wis +10Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredDamage Immunities fire, poisonCondition […]

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    created by Wizards of the Coast

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