Tonight's moon: Waning crescent

  • You hear a trickle of water but are unable to determine the direction from which it comes
  • Great roots of enormous trees puncture the ceiling above you
Random encounter
  • A colorful sprite appears and then disappears
Possible Monster Motives
  • Possessed by an evil
  • Protecting territory
  • Enthralled by a magic item
  • Mundane Loot
    1d4 copper pieces
  • Modest Loot
    1d20 silver pieces
  • Great treasure
    A giant huntsman’s bow

    Designed to bring down trolls and hill giants during the Bone Wars.

    Crafted by Milliarde Gustave, the legendary weaponsmith.

    Can only be handled by a medium-sized character 5’10” or taller with a strength of 14 or higher.

    Damage 2d12. Range 200/800. Heavy. Two-handed.

    Value: 400 gold pieces

    Note: must find a fletcher to fashion longer, thicker arrows than a standard longbow.

A Magic Item
Staff of the Woodlands

Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 […]

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Spell Scroll
Flesh to Stone

6th-level transmutation Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a pinch of lime, water, and earth)Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is […]

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In case you want to terrify your players...


  • Huge fiend (demon), chaotic evil Armor Class 19 (natural armor)Hit Points 262 (21d12 + 126)Speed 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 26 (+8) 15 (+2) 22 (+6) 20 (+5) 16 (+3) 22 (+6) Saving Throws Str +14, Con +12, Wis +9, Cha +12Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fire, poisonCondition […]

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