Tonight's moon: Third quarter
Description
- You hear a trickle of water but are unable to determine the direction from which it comes
Feature
- Great roots of enormous trees puncture the ceiling above you
Random encounter
-
One of the Level 5-10 monsters below breaks through some landscape feature into the path of the party
It is fighting 5 of one of the Level 1-4 monsters listed below.
Common Fauna
Monsters and others
- Levels 1-4
- Swarm of Insects
- Duergar
- Rust Monster
- Levels 5-10
- Salamander
- Aboleth
- Fire Giant
- Levels 11-16
- Behir
- Purple Worm
Possible Monster Motives
- Enthralled by a magic item
- Possessed by an evil
- Controlled by a bigger bad
Loot
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Mundane Loot
A copper ring in the shape of of a tridentValue: 2d12 copper
-
Modest Loot
1d20 gold pieces -
Great treasure
“The Four Eyes of Macwindle Foe”This original copy of the history of renowned archmage Macwindle Foe has a great deal of information within it on the area’s monsters, magic areas, and natural resources.
To the right collector, it could be worth 2500 gp. (Your party members probably won’t know that and might settle for 200 gp.)
A Magic Item
Spell Scroll
Major Image
3rd-level illusion Casting Time: 1 actionRange: 120 feetComponents: V, S, M (a bit of fleece)Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. […]
Get the details →Balor
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Huge fiend (demon), chaotic evil Armor Class 19 (natural armor)Hit Points 262 (21d12 + 126)Speed 40 ft., fly 80 ft. STR DEX CON INT WIS CHA 26 (+8) 15 (+2) 22 (+6) 20 (+5) 16 (+3) 22 (+6) Saving Throws Str +14, Con +12, Wis +9, Cha +12Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fire, poisonCondition […]
Get the details →created by Wizards of the Coast
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