fascinating and horrible ideas for fantasy TTRPGs

A group of ghosts is haunting the church

The church in town is experiencing a haunting. Parishioners are being frightened away. The priest will pay 80 gp to any party who can rid the church of the ghosts.

When investigating, the party will discover a green ooze on the bookshelves of the priest’s office. When they investigate further, a green ooze (use the grey ooze) will attack them.

Inside a closet, they’ll find a gelatinous cube.

Eventually, a ghost (or 2 ghosts, if the party is Tier 2) will appear floating in the narthex of the church.


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We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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