fascinating and horrible ideas for fantasy TTRPGs

Yikes!

Your miss reveals how powerful your target is. You are frightened of it for 1d4 rounds.

Every rose has its thorn

Your miss causes you to brush against a small thorny plant you didn’t notice. Make a DC 12 CON save or become poisoned for 1d4 rounds.

Stunned!

Your miss causes you to bang your head on your weapon or something. You are stunned for 1d4 rounds.

Flat-footed

Your miss stuns you so badly that you lose your reactions for this round and the next.

Frozen

You whiff so badly that you can’t move because you’re just dwelling on your miss. You lose your movement this round. If you moved before attacking, you lose your movement next round.

Feint of heart

Your opponent deftly dodges your attack and takes an opportunity attack on you with advantage

Plonk

You unfasten part of your armor (if you’re wearing any) and lose its benefits to your AC until you spend an action refastening

Whiff

Your weapon flies from your hand and lands at the feet of your nearest opponent.

Stuck

You miss so badly that your weapon is stuck in the ground or floor. You must spend an action prying it loose or leave it.

Uh oh

Your weapon shatters and is unrepairable.

Slip up

You slip up and are now prone.


the latest

Ring of Walking Through Walls

Twice per day, a wearer can speak the command word to use the ring to vibrate their body such that they can walk through any common wall less than five feet thick. The ring recovers d2 charges each dawn.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

Read it

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everweird.world has been making and releasing homebrew and tools for D&D and other tabletop RPGs since 2020. We would appreciate your support.

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