A metallic orb fixed high above crackles with lightning
Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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