fascinating and horrible ideas for fantasy TTRPGs

Sahuagin

Medium humanoid (sahuagin), lawful evil Armor Class 12 (natural armor)Hit Points 22 (4d8 + 4)Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (−1) Skills Perception +5Senses darkvision 120 ft., passive Perception 15Languages SahuaginChallenge 1/2 (100 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any […]

Reef Shark

Medium beast, unaligned Armor Class 12 (natural armor)Hit Points 22 (4d8 + 4)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 14 (+2) 13 (+1) 13 (+1) 1 (−5) 10 (+0) 4 (−3) Skills Perception +2Senses blindsight 30 ft., passive Perception 12Languages —Challenge 1/2 (100 XP) Pack Tactics. The shark has advantage on an attack roll against a creature if […]

Quipper

Tiny beast, unaligned Armor Class 13Hit Points 1 (1d4 − 1)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 2 (−4) 16 (+3) 9 (−1) 1 (−5) 7 (−2) 2 (−4) Senses darkvision 60 ft., passive Perception 8Languages —Challenge 0 (10 XP) Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all […]

Octopus

Small beast, unaligned Armor Class 12Hit Points 3 (1d6)Speed 5 ft., swim 30 ft. STR DEX CON INT WIS CHA 4 (−3) 15 (+2) 11 (+0) 3 (−4) 10 (+0) 4 (−3) Skills Perception +2, Stealth +4Senses darkvision 30 ft., passive Perception 12Languages —Challenge 0 (10 XP) Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.Underwater Camouflage. The […]

Kraken

Gargantuan monstrosity (titan), chaotic evil Armor Class 18 (natural armor)Hit Points 472 (27d20 + 189)Speed 20 ft., swim 60 ft. STR DEX CON INT WIS CHA 30 (+10) 11 (+0) 25 (+7) 22 (+6) 18 (+4) 20 (+5) Saving Throws Str +17, Dex +7, Con +14, Int +13, Wis +11Damage Immunities lightning; bludgeoning, piercing, and slashing from nonmagical attacksCondition Immunities frightened, […]

Hunter Shark

Large beast, unaligned Armor Class 12 (natural armor)Hit Points 45 (6d10 + 12)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 15 (+2) 1 (−5) 10 (+0) 4 (−3) Skills Perception +2Senses blindsight 30 ft., passive Perception 12Languages —Challenge 2 (450 XP) Blood Frenzy. The shark has advantage on melee attack rolls against any creature that […]

Giant Shark

Huge beast, unaligned Armor Class 13 (natural armor)Hit Points 126 (11d12 + 55)Speed 0 ft., swim 50 ft. STR DEX CON INT WIS CHA 23 (+6) 11 (+0) 21 (+5) 1 (−5) 10 (+0) 5 (−3) Skills Perception +3Senses blindsight 60 ft., passive Perception 13Languages —Challenge 5 (1,800 XP) Blood Frenzy. The shark has advantage on melee attack rolls against any creature that […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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