fascinating and horrible ideas for fantasy TTRPGs

Dragon Turtle

Gargantuan dragon, neutral Armor Class 20 (natural armor)Hit Points 341 (22d20 + 110)Speed 20 ft., swim 40 ft. STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 12 (+1) Saving Throws Dex +6, Con +11, Wis +7Damage Resistances fireSenses darkvision 120 ft., passive Perception 11Languages Aquan, DraconicChallenge 17 (18,000 XP) Amphibious. The dragon turtle can breathe air […]

Chuul

Large aberration, chaotic evil Armor Class 16 (natural armor)Hit Points 93 (11d10 + 33)Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 16 (+3) 5 (-3) 11 (+0) 5 (-3) Skills Perception +4Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 14Languages understands Deep Speech but can’t speakChallenge 4 (1,100 XP) Amphibious. The chuul can breathe air […]

Fast as a shark

Your critical hit was so well-executed and swift that you can take the Disengage, Dodge, or Dash action as a bonus action.

Aboleth

Challenge 10 (5,900 XP) Large aberration, lawful evil Armor Class 17 (natural armor)Hit Points 135 (18d10 + 36)Speed 10 ft., swim 40 ft. STR DEX CON INT WIS CHA 21 (+5) 9 (-1) 15 (+2) 18 (+4) 15 (+2) 18 (+4) Saving Throws Con +6, Int +8, Wis +6Skills History +12, Perception +10Senses darkvision 120 ft., passive Perception 20Languages Deep Speech, telepathy 120 […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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