fascinating and horrible ideas for fantasy TTRPGs

Water Elemental

Large elemental, neutral Armor Class 14 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft., swim 90 ft. STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 5 (−3) 10 (+0) 8 (−1) Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision 60 ft., passive Perception […]

Swarm of Quippers

Medium swarm of Tiny beasts, unaligned Armor Class 13Hit Points 28 (8d8 − 8)Speed 0 ft., swim 40 ft. STR DEX CON INT WIS CHA 13 (+1) 16 (+3) 9 (−1) 1 (−5) 7 (−2) 2 (−4) Damage Resistances bludgeoning, piercing, slashingCondition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunnedSenses darkvision 60 ft., passive Perception 8Languages —Challenge 1 (200 XP) Blood Frenzy. The […]

Specter

Medium undead, chaotic evil Armor Class 12Hit Points 22 (5d8)Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA 1 (−5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0) Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities necrotic, poisonCondition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconsciousSenses darkvision […]

Skeleton

Medium undead, lawful evil Armor Class 13 (armor scraps)Hit Points 13 (2d8 + 4)Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities. bludgeoningDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 9Languages understands all languages it knew in life but can’t speakChallenge 1/4 (50 XP) Actions Shortsword. Melee Weapon […]

Shadow

Medium undead, chaotic evil Armor Class 12Hit Points 16 (3d8 + 3)Speed 40 ft. STR DEX CON INT WIS CHA 6 (−2) 14 (+2) 13 (+1) 6 (−2) 10 (+0) 8 (−1) Skills Stealth +4 (+6 in dim light or darkness)Damage Vulnerabilities. radiantDamage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities necrotic, poisonCondition Immunities exhaustion, frightened, grappled, […]

Sea Hag

Medium fey, chaotic evil Armor Class 14 (natural armor)Hit Points 52 (7d8 + 21)Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 16 (+3) 12 (+1) 12 (+1) 13 (+1) Senses darkvision 60 ft., passive Perception 11Languages Aquan, Common, GiantChallenge 2 (450 XP) Amphibious. The hag can breathe air and water.Horrific Appearance. Any humanoid that starts […]

Sahuagin

Medium humanoid (sahuagin), lawful evil Armor Class 12 (natural armor)Hit Points 22 (4d8 + 4)Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 12 (+1) 13 (+1) 9 (−1) Skills Perception +5Senses darkvision 120 ft., passive Perception 15Languages SahuaginChallenge 1/2 (100 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any […]


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Weakness Illusion Ring

Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.

drama & discovery & danger

We've learned a few lessons from running all sorts of RPGs. We've collected our GM advice here.

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