A quarterstaff with a bronze circle fixed to one end
The bronze is inscribed with runes. A ruby is fixed within the bronze circle.
An angry face carved in the wall breathes fire
If any creature comes within 10 feet of this carving’s open mouth, it breathes a 15 ft line of fire. DC 15 Dexterity check to dodge. 1d12 damage on failure. Half damage on a success.
A large round stone drops from a hidden chute and rolls towards the nearest creature
It is a DC 15 Investigation check to discover the trigger or hidden chute. Once triggered, a DC 12 Dexterity check to dodge the stone. 1d12 bludgeoning damage on a failed save. No damage on a success.
A metallic orb fixed high above crackles with lightning
Anyone moving within 15 feet of the orb must make a DC 18 Dexterity check or be hit with 1d10 lightning damage. A successful save halves the damage.
A dozen large nails spring out of a wall
DC 17 Dexterity save for closest creature. 2d6 piercing damage on a fail. Half on save.
the latest homebrew
Weakness Illusion Ring
Wearing this ring makes you appear weak to any potential enemies. To remove the illusion from yourself, you must remove the ring.
The Dead of Vulffhornn
Our gothic, cursed city is open for exploring. Learn about the setting and our first adventure for it.
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